Drinking With Dick Tokens: Remember! Drink responsibly or not at all.
Rules:Alpha Version 1.0
- Four or more players show up with a full set of all 16 dick tokens each. (or one person just owns a full deck) Shuffle all of the cards together and place the deck in the center of the table.
- Each player takes turns drawing a card, laying it in front of them as part of their collection. They “control” the cards laid in front of them. Next, apply the rules on the card.
- There are two types of rules that can be found on cards, immediate and static.
- An immediate action takes place at the time of the card draw and placement. A static rule applies to the player in control of that card as long as they control it. Distinguish between may and must!
- First person to control 10 creatures… wins! Badlands, Throbters and Treasures are not creatures.
- Here are the rules for each card: You may control multiples of a creature type. Only one instance of their static ability applies. Ie. A player controlling two swans can only choose one player to drink for them.
- Goblin: Immediate> You must steal a card from a player. That player must take a drink.
- Dragon: Immediate> You may pick any two cards on the table, they must be shuffled into the deck. Their controllers must take a sip.
- Soldier: Static> Once per turn you may salute a player not in control of a soldier. They must drink.
- Zombie: Immediate> You may pick a player to finish their drink. If you do, they may search the deck for a zombie and play it. Shuffle the deck if they do.
- Treasure: Immediate> Flip a coin, if you win the flip you may have someone drink. Static> You may make a player with less treasure than you pour or fetch your drinks.
- Werewolf: Static> If anyone at the table moons you, you must howl and take a drink.
- Spirit: Immediate> You take a drink. Static> You may ignore any one rule that would affect you or cards you control(ONCE). If you do, shuffle this card back into the deck.
- Giant: Immediate> You must stand until your next turn. During each other player's turn you may choose to “smash” a creature under their control. If the creature is smashed they shuffle it back into the deck. The controlling player can choose to take a drink instead of having their creature smashed. Static> Giants can’t be the target of a Giant’s smash.
- Vampire: Immediate> You may finish your drink and draw an extra card.
- Copy: Immediate> This card becomes any creature of the drawing player's choice. It has all rules of the chosen creature, but it becomes a Copy again if it is shuffled into the deck.
- Swan: Static> When you must drink you may choose another player to drink for you.
- Demon: Immediate> Everyone must pass two cards to the left or right (your choice). You may choose a player to finish their drink.
- Throbter: Immediate> You must take a drink. You must choose a player to skip their next turn. If they are standing because they were a giant they sit down when it would have been their turn.
- Angel: Immediate> You may have yourself and another player of your choice draw an extra card on your next turns. Static> You may take or finish drinks for another player.
- Badlands Saloon: Immediate> Everyone takes a drink. Static> You may choose to shuffle the Badlands back into the deck. Everyone takes a drink.
- Merfolk: Static> Whenever you are made to finish your drink, you may steal another non-creature card from another player. Static> No Merfolk can shuffle back into the deck.