Drinking With Dick ToKens

Drinking With Dick ToKens

Drinking With Dick Tokens: Remember! Drink responsibly or not at all.

Rules:Alpha Version 1.0

  • Four or more players show up with a full set of all 16 dick tokens each. (or one person just owns a full deck) Shuffle all of the cards together and place the deck in the center of the table. 
  • Each player takes turns drawing a card, laying it in front of them as part of their collection. They “control” the cards laid in front of them. Next, apply the rules on the card. 
  • There are two types of rules that can be found on cards, immediate and static
  • An immediate action takes place at the time of the card draw and placement. A static rule applies to the player in control of that card as long as they control it. Distinguish between may and must!
  • First person to control 10 creatures… wins! Badlands, Throbters and Treasures are not creatures.
  • Here are the rules for each card: You may control multiples of a creature type. Only one instance of their static ability applies. Ie. A player controlling two swans can only choose one player to drink for them.
  1. Goblin: Immediate> You must steal a card from a player. That player must take a drink.
  2. Dragon: Immediate> You may pick any two cards on the table, they must be shuffled into the deck. Their controllers must take a sip.
  3. Soldier: Static> Once per turn you may salute a player not in control of a soldier. They must drink. 
  4. Zombie: Immediate> You may pick a player to finish their drink. If you do, they may search the deck for a zombie and play it. Shuffle the deck if they do.
  5. Treasure: Immediate> Flip a coin, if you win the flip you may have someone drink. Static> You may make a player with less treasure than you pour or fetch your drinks. 
  6. Werewolf: Static> If anyone at the table moons you, you must howl and take a drink. 
  7. Spirit: Immediate> You take a drink. Static> You may ignore any one rule that would affect you or cards you control(ONCE). If you do, shuffle this card back into the deck. 
  8. Giant: Immediate> You must stand until your next turn. During each other player's turn you may choose to “smash” a creature under their control. If the creature is smashed they shuffle it back into the deck. The controlling player can choose to take a drink instead of having their creature smashed. Static> Giants can’t be the target of a Giant’s smash. 
  9. Vampire: Immediate> You may finish your drink and draw an extra card. 
  10. Copy: Immediate> This card becomes any creature of the drawing player's choice. It has all rules of the chosen creature, but it becomes a Copy again if it is shuffled into the deck. 
  11. Swan: Static> When you must drink you may choose another player to drink for you.
  12. Demon: Immediate> Everyone must pass two cards to the left or right (your choice). You may choose a player to finish their drink. 
  13. Throbter: Immediate>  You must take a drink. You must choose a player to skip their next turn. If they are standing because they were a giant they sit down when it would have been their turn. 
  14. Angel: Immediate> You may have yourself and another player of your choice draw an extra card on your next turns. Static> You may take or finish drinks for another player. 
  15. Badlands Saloon: Immediate> Everyone takes a drink. Static> You may choose to shuffle the Badlands back into the deck. Everyone takes a drink.
  16. Merfolk: Static>  Whenever you are made to finish your drink, you may steal another non-creature card from another player. Static> No Merfolk can shuffle back into the deck.
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